Using behaviour trees for a RTS collector AI [Unity/C# tutorial]



Using behaviour trees for a RTS collector AI [Unity/C# tutorial]

Using behaviour trees for a RTS collector AI [Unity/C# tutorial]

#unity #csharp #gamedev #behaviortree #ai
In this Unity tutorial, let’s see how to use behaviour trees to create a simple RTS collector AI!

🗒 Text version on Medium: https://mina-pecheux.medium.com/using-behaviour-trees-for-a-rts-collector-ai-in-unity-c-dca24243ebce
🇫🇷 Watch in French: https://www.youtube.com/watch?v=utbQapz6DoU
🔶 Create an AI with behaviour trees [Unity/C# tutorial]: https://www.youtube.com/watch?v=aR6wt5BlE-E
🔶 Implementing an event system [Unity/C# tutorial]: https://www.youtube.com/watch?v=EvqdcyTgZNg

0:00 – Introduction
1:38 – Tools & setup
4:31 – Finding a target
7:07 – Walking to the target
13:36 – Collecting resources
18:35 – Delivering the goods
22:16 – Returning back home
25:10 – Conclusion

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