Build your own Database in GoLang – InMemory Store



Build your own Database in GoLang – InMemory Store

Build your own Database in GoLang - InMemory Store

Welcome to the first episode of our thrilling database-building series! In this video, we dive headfirst into the world of data storage as we construct an in-memory store from scratch.

In this foundational episode, we focus on creating a powerful in-memory storage system like Redis or Memcached that will serve as the backbone of our future database. We’ll explore the inner workings of data storage, understanding how information is organised, accessed, and manipulated in real-time.

Throughout the video, we’ll walk you through each step of the development process, providing clear explanations and practical examples to ensure that you grasp the concepts behind building an efficient in-memory store. By the end of this episode, you’ll have a solid understanding of the fundamental principles behind high-speed data storage.

But that’s not all! We have an exciting roadmap ahead for this database series. In upcoming episodes, we’ll tackle essential topics such as TCP integration, crash recovery mechanisms, and data replication using Raft Consensus Protocol. Together, we’ll build a robust and reliable database system that can handle the demands of modern applications.

Whether you’re an aspiring software engineer, a curious data enthusiast, or simply someone who loves to explore the inner workings of technology, this series is for you. Join us on this epic journey as we unlock the secrets of database development and pave the way for groundbreaking data solutions.

Don’t forget to hit that subscribe button and ring the notification bell to stay updated on the upcoming episodes. Let’s embark on this database-building adventure together!

Github Repo Link for the code in this video : https://github.com/sriramr98/go_kvdb/tree/feature/kvstore
Github Repo link for the entire project : https://github.com/sriramr98/go_kvdb
LikedIn : https://www.linkedin.com//in/sriramr98?_l=en_US

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