Unity Dev first Time looking at: Godot – Episode 2: Using C# & Sharp Sprites



Unity Dev first Time looking at: Godot – Episode 2: Using C# & Sharp Sprites

Unity Dev first Time looking at: Godot - Episode 2: Using C# & Sharp Sprites

In this Episode of looking at Godot, I will finally be using C# and also getting the Player Sprite to be Sharp. Both actually fairly straightforward.
There are still some growing pains, but the end result is that the same functionality works in C# now, nice 😀

== IMPORTANT NOTE ==
Don’t use this as a tutorial series! This is a “first look at” and exploration and should not be taken as “the way” to do anything!

== FOLLOW ON TWITTER ==
▶️ https://twitter.com/TKaupenjoe

== ADDITIONAL CREDITS ==
▶️ Character Sprite by Bakudas from https://bakudas.itch.io/generic-rpg-pack (Under CC0)

== HASHTAGS ==
#godot #gamedev #kaupenjoe

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