Never gonna miss a note – Midi to Unity C# Events synced to Audio



Never gonna miss a note – Midi to Unity C# Events synced to Audio

Never gonna miss a note - Midi to Unity C# Events synced to Audio

I’m working on a project in Unity where you can easily sync up audio and midi tracks to fire events on every note. This can be very useful in level design for rhythm based games. Or for setting the stage for a dance-off. For this demo I used the drum track of the songs’ Guitar Pro file.

Rick Astley 3D model and Rickroll Bridge Model are from sketchfab.com. Animation by Mixamo.

Comments are closed.