The Best Way How to Make A Game In Unity and C#



The Best Way How to Make A Game In Unity and C#

The Best Way How to Make A Game In Unity and C#

If this video is helpful and you’re looking forward to the rest of the game architecture series be sure to Like this video, check out my channel ​⁠@seekeroftheball, and subscribe!

You might also enjoy my game dev video podcast series: https://youtu.be/bWn2QNc5YMY

New Folder Wizard – Open Source Unity Tool on GitHub
Help me out and Star it on GitHub if you like it!
https://github.com/seekeroftheball/NewFolderWizard-UnityTool

An open source Unity tool I made with C# called the New Folder Wizard. It allows users to create folder hierarchy templates using ScriptableObjects to easily import their folder structures into every new game development project.

Thanks for watching!

Oh, and here’s the folder hierarchy written out with a few extras.

Art Assets
– Animations
– Fonts
– Images
– Materials
– Models
– Shaders
– TextMeshPro
Audio
– Audio Files
– Audio Events
– Mixers
Editor
– (by module)
Prefabs
– Characters
– Props
– UI and Background Elements
Resources
– (by module)
Scenes
– Scene Assets
– Scene Management Assets
Scripts
– (by module)

————————————————————————————————–

#gaming #unity #coding #gamesetup #github #helloworld #programming #software #softwareengineering #csharp #coder #codingacademy #codingbootcamp #codingforbeginners #codinggames #computerprogramming #designpatterns #fullstackdeveloper #gamedev #gameengines #gamedesign #gamedevelopment #howtomakeagame #learntocode #objectorientedprogramming #opensource #programmer #qa #softwarearchitecture #softwaredeveloper #softwaretesting #systemdesign #unitygameengine #unity3d #unitytutorial #csharpprogramming #cleanarchitecture #cleancode #coderefactoring #coderepository #indiegamedev #softwaredesign #unitydevelopment #unitygamedevelopment #unityscriptableobjects

Comments are closed.