JavaScript RETRO Games: Armored Enemies



JavaScript RETRO Games: Armored Enemies

JavaScript RETRO Games: Armored Enemies

What makes enemies interesting? In a 2D game like this it could be their behaviour, properties and visuals. Different combinations of enemy types in our games should create different situations and challenges for the player to deal with.
Today we will design and implement an armored enemy type and we will make it a part of our JavaScript Space Invaders game. Have fun!

Part 1: https://youtu.be/cuudnyDyWGE

🚀 EXTENDED class with BONUS lessons and more free sprite sheets will be available here when I finalise the project, for now you can check out my other premium content if you want:
https://www.udemy.com/course/learn-game-development-with-javascript/?referralCode=69874A38D543D7F510F2
https://www.udemy.com/course/build-animated-physics-game-with-javascript/?referralCode=B4482AF631243104650B

👽 Download Project Art assets 👽
Rhinomorph enemy: https://www.frankslaboratory.co.uk/downloads/125/rhinomorph.png
(if you can’t download the files, try to use a different browser or VPN to change your country, also leave a comment so I can fix it)

Today we will learn:
How to extend a class in JavaScript
How to override inherited methods on JavaScript sub classes
How to use HTML canvas drawImage() method
…and more

The description of this video may contain affiliate links, which means that if you buy one of the products that I recommend, I’ll receive a small commission without any additional cost for you. This helps to support the channel and allows me to continue making videos like this. Thank you for the support!
#frankslaboratory

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