Are Design Patterns Dead in C#?



Are Design Patterns Dead in C#?

Are Design Patterns Dead in C#?

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When was the last time you implemented a proper design pattern in your object-oriented code? Not a factory method, but a proper, complex design pattern!
If it was long ago, then you are not alone. Think of all the decorators, adapters, builders, chains of responsibility, observers, states, and visitors you never made. You never made… because they were there.
This video will show you a glimpse of modern code which will incorporate no design patterns at all. And yet, it will mostly consist of design patterns. How come?
The answer is in libraries, the framework, the language syntax, in all the elements we use when writing code. Those elements are built on top of numerous patterns and they are exposing interfaces and methods that are so simple, that consuming any of these design patterns takes no more than a single method call or instantiation of a single object.
By the end of this video, you will learn that design patterns are still everywhere in our code, the same as they ever were, but that we are not responsible to implement them in most cases.
Corner cases will remain, though. If you are writing low-level library code, extensions, and frameworks, then you will likely keep implementing all those design patterns over and over again. But keep this principle in mind: implement the design patterns in your library, so that its users won’t have to.

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Hi, I’m Zoran, I have more than 20 years of experience as a software developer, architect, team lead, and more. I have been programming in C# since its inception in the early 2000s. Since 2017 I have started publishing professional video courses at Pluralsight and Udemy and by this point, there are over 100 hours of the highest-quality videos you can watch on those platforms. On my YouTube channel, you can find shorter video forms focused on clarifying practical issues in coding, design, and architecture of .NET applications.
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