Creating a building grid-based placement system [Unity/C# πŸ‡¬πŸ‡§ tutorial]



Creating a building grid-based placement system [Unity/C# πŸ‡¬πŸ‡§ tutorial]

Creating a building grid-based placement system [Unity/C# πŸ‡¬πŸ‡§ tutorial]

#unity #csharp #gamedev #rts #building

In this Unity tutorial, let’s see how to make a “grid-based placement” building system with snapping and procedural grid shaders πŸ™‚

πŸ‡«πŸ‡· Watch in French: https://youtu.be/qhwnJh0zDN8
πŸ—’ Text version on Medium: https://mina-pecheux.medium.com/creating-a-building-grid-based-placement-system-in-unity-c-aca4b70f9273
πŸš€ Code on Github: https://github.com/MinaPecheux/unity-tutorials
πŸš€ UI assets: “Cryo’s Mini GUI”, by PaperHatLizard: https://paperhatlizard.itch.io/cryos-mini-gui
πŸš€ Building models: “Stylized Fantasy Village”, by LowlyPoly: https://www.cgtrader.com/gallery/project/stylized-fantasy-village
πŸ”Ά Implementing a basic building placement system [Unity/C# πŸ‡¬πŸ‡§ tutorial]: https://www.youtube.com/watch?v=OaQQ67N9hWc
πŸ”Ά Creating a procedural grid URP shader (Unity Tutorial πŸ‡¬πŸ‡§): https://www.youtube.com/watch?v=T0CYpOyCVIU

00:00 – Introduction
01:21 – A quick sum-up
04:28 – Setting up our grid-based placement
06:50 – Displaying our placement grid
12:36 – Conclusion

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