GeForce RTX 4080 | Lord of the Rings: Gollum | 1440p, 4K | RT, DLSS, FG



GeForce RTX 4080 | Lord of the Rings: Gollum | 1440p, 4K | RT, DLSS, FG

GeForce RTX 4080 | Lord of the Rings: Gollum | 1440p, 4K | RT, DLSS, FG

In this video we’ll be benchmarking the Nvidia GeForce RTX 4080 in The Lord of the Rings: Gollum. We’ll be testing at 1440p and 4K resolutions, and we’ll be testing with DLSS, ray tracing and frame generation.

Gollum was actually on of the games I was looking forward to, but after only spending about an hour with the game I decided to refund it. The performance issues are only part of the problem though.

System Specs:

Nvidia GeForce RTX 4080 (MSI Gaming X Trio @ Stock)
Intel i7 12700K CPU @ Stock
32GB DDR4 4000Mhz CL18 Memory
Asus TUF Gaming Z690 D4 Motherboard
Corsair RM850 Power Supply
Resizable BAR Enabled
Windows 11 Pro

Metrics captured using MSI Afterburner in conjunction with RTSS (Riva Tuner Statistics Server)

Timestamps:

0:00 – Intro and Specs
0:32 – 1440p Epic
3:06 – 1440p Epic, RT On
6:27 – 1440p Epic, RT On, DLSS Quality
9:15 – 1440p Epic, RT On, DLSS Quality, FG On
10:39 – 4K Epic
12:56 – 4K Epic, RT On
16:18 – 4K Epic, RT On, DLSS Quality
17:41 – 4K Epic, RT On, DLSS Quality, FG On

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