Tears of The Kingdom Revisited | Steam Deck Specific Update | Yuzu-EA



Tears of The Kingdom Revisited | Steam Deck Specific Update | Yuzu-EA

Tears of The Kingdom Revisited | Steam Deck Specific Update | Yuzu-EA

Re-Re-Re-Re Testing The Legend of Zelda: Tears of The Kingdom on the Steam Deck. With the latest releases of YUZU-EA (https://www.patreon.com/yuzuteam) there have been fixes for VRAM issues, some specifically for the Steam Deck.
Shaders were cleared before testing.
I still personally would recommend playing it natively on the Switch at this point, if you have it.
Enjoy!

Yuzu Settings (EA- Latest 3605 and above)
CPU Accuracy – UNSAFE
GPU————————————————————————————
Use Disk Pipeline Cache – ON
Use Async GPU Emulation – ON
Accelerate ASTC Texture Decoding – ON
Windows Adaptive Filter – BILINEAR
Aspect Ratio – MOD + Force 16-10 if wanted
GPU Adv.—————————————————————————–
Enable Async Presentation – OFF
Force Max Clocks – OFF
Decode ASTC Textures Async – OFF
Enable Reactive Flushing – ON
Use Async Shader Building – ON
Use Fast GPU Time – OFF**
Use Vulkan Pipeline Cache – ON
All others Default
SteamOS QAM——————————————————————–
1200MHz GPU Lock
13W TDP (if wanted)
SteamOS 3.5
SMT ON (Decky Loader, Power Tools)
Try between 4GB and 1GB UMA, some have reported that 1GB can result in less stutters
Cryo Utilities latest.

NEW SETTINGS tested but not fully recommended (if you wanted to test for yourself)

All the same except 1000MHz GPU LOCK
Governor (POWERTOOLS) set to Performance

00:00 Intro
00:37 Yuzu Updates + Potential Settings
01:22 3.4.6 vs 3.5
02:13 Door and Back (Heavy Benchmark) + New Settings Run
03:56 Previous Results VS New Results
04:24 Benefits of New Update
05:26 PowerTools Settings
05:55 YUZU Mods List and Settings Walkthrough
07:26 Random Gameplay and Final Thoughts

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