Legend of Zelda: Tears of The Kingdom | Steam Deck | SteamOS 3.5 SMT FIX | Performance Boost!



Legend of Zelda: Tears of The Kingdom | Steam Deck | SteamOS 3.5 SMT FIX | Performance Boost!

Legend of Zelda: Tears of The Kingdom | Steam Deck | SteamOS 3.5 SMT FIX | Performance Boost!

Testing the SMT fix with the Early Access SteamOS 3.5 in The Legend of Zelda Tears of The Kingdom.

Enjoy!

SETTINGS
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SteamOS 3.5
CPU – AUTO
Accelerate ASTC Texture Decoding – OFF
GPU Accuracy Level – HIGH
Enable Async Presentation – ON
Force Maximum Clocks – ON
Decode ASTC Textures Asynchronously – OFF
Enable Reactive Flushing – ON
Use Async Shader Building – OFF
Use Fast GPU Time – ON
Use Vulkan Pipeline Cache – ON
Handheld Mode
GPU Clock Speed – 800 MHz to 1000MHz
TDP – 12W to 15W
SMT – ON
UMA Frame Buffer – 4G

00:00 Intro
02:06 Recap of Previous Video
03:41 SMT Testing
04:40 UMA Frame Buffer Testing
05:42 Docked vs Handheld Modes
07:18 Docked vs Handheld Gameplay Benchmark
07:50 Hitches and Hiccups
08:26 Yuzu Early Access 3594 vs 3596
09:12 Random Gameplay Benchmark
09:32 SteamOS Beta Issues + FREE GAME FOR ALL
10:34 Frame time and “Smoothness”
12:00 Yuzu 3594 vs 3596
12:35 SteamOS 3.5 vs SteamOS 3.4.6
13:19 Differences Between
13:50 Conclusion + Yuzu/Deck Settings

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