Advanced Godot | Saving an Image To A SQLite Database



Advanced Godot | Saving an Image To A SQLite Database

Advanced Godot | Saving an Image To A SQLite Database

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In this video, we go though the process of saving an image to your SQLite DB! We go though the process of converting our image to a byteArray object and commit it to our SQLite Database. We then pull it out of the database and reconvert it into an image and display that image. Finally, we do the same but commit the file path to the database and pull that out and display the saved image.

RESOURCES NEEDED FOR THIS PROJECT:
Prereq Tutorial: Setting up Godot To Work with SQLite https://youtu.be/HG-PV4rlzoY

TIMESTAMPS:
00:00 Intro
01:12 Getting into Godot
01:53 Setting up our Saving Image Code
06:44 Adding Our Table
09:23 Testing our Code and Explaining it
16:00 Creating our Load Image From Database Code
24:10 Testing our Load Code
24:54 Discussing our Second Option
25:14 Coding The Save Image to File System Function
27:15 Creating our Load Function
29:22 Saving our Path To the DB
31:08 Creating the Loading Path From the DB Function
33:23 Recap of What We Talked About

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MUSIC
Music provided by TheRelaxedMovement.
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#GODOT #SQLite #SavingImages

ABOUT MY CHANNEL:
Ive been a software developer for over 5 years. Ive worked in the game industry for 3 of those years. This channel is used for news on the gamingprogramming industry and for tutorials for gameprogramming development.

Advanced Godot | Saving an Image To A SQLite DB

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