Golang Game Devlog #1 – Hello World~!
Here’s a Golang Game devlog video! This is some kinda project that I started some time ago.
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Tools:
The music creation program I’m using is called SunVox. Check it out here: http://warmplace.ru/soft/sunvox/
The game engines I’ve used are:
Raylib / GoLang: http://www.raylib.com/
https://golang.org/
https://github.com/gen2brain/raylib-go
Godot: https://godotengine.org/
BDX: https://github.com/GoranM/bdx
The 3D modeler I use is Blender: https://www.blender.org/
I also use Sprytile for low-poly texturing: https://chemikhazi.itch.io/sprytile
The sprite / pixel-art editor I use is Aseprite: https://www.aseprite.org/
Here’s the palette I created: https://www.dropbox.com/s/8o3316k6f8mzrie/SolarLune-Core2.0.png?dl=0
The code editor I use is IntelliJ IDEA: https://www.jetbrains.com/idea/
Here’s my GitHub user for open-sourced stuff: https://github.com/SolarLune
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If you want to check out my current (finished!) game project, Gearend, the page is up on Steam and itch.io here:
store.steampowered.com/app/574500/Gearend/
https://solarlune.itch.io/gearend
A demo can also be found here:
https://solarlune.itch.io/gearend-demo
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If you like my creations and want to see more, feel free to throw me a bone over on my Patreon, or to buy something of mine elsewhere:
https://www.patreon.com/SolarLune
https://solarlune.bandcamp.com/
https://solarlune.itch.io/
http://store.steampowered.com/app/574500/Gearend/
You can also ALSO donate through a Super Chat right here on this livestream. Thanks!
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