Using Root Motion in Godot 4 C#
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In this video, we talk about how to use root motion to make a character controller!
RESOURCES
Source: https://github.com/finepointcgi/RootMotionTutorial
Creating A 3d Character Controller: https://youtu.be/eGt7ikx7FcQ
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TIMESTAMPS
00:00 β Start
00:44 β Using Mixamo To Get Our Animations
03:55 β Processing Our Animations and Adding Root Motion in Blender
09:22 β Getting Into Godot and Setting Up Our Character
11:27 β Working With RootMotion Using Animation Tree
15:28 β Setting Up Our Player Character
17:00 β Creating Our Scene
17:42 β Creating a Camera Controller
19:52 β Coding Our Camera Controller
27:30 β Capturing Our Mouse Input
28:26 β Coding Our Root Motion
35:50 β Talking About Dividing a Vector 3 by Float
38:36 β Rotating Our Character Based Off of Our Root Motion
43:26 β Fixing More Small Bugs
43:48 β Adding in a Smooth Rotation
45:23 β Fixing Rotating to Z 0
45:46 β Getting Look at To βFocus Inβ on a Thing
49:12 β Yay More Bugs
51:06 β Recap and Outro
MUSIC
Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedM…β
HASHTAGS:
#Godot4 #character #gamedev
ABOUT MY CHANNEL:
I’ve been a software developer for over 7 years. I’ve worked in the game industry for 3 of those years. This channel is used for news on the gamingprogramming industry and for tutorials for gameprogramming development.
Using Root Motion In Godot 4!
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