PROJECT BRUTALITY 3.0 – Knee Deep In The Dead Enhanced DOOM Episode [100% SECRETS]



PROJECT BRUTALITY 3.0 – Knee Deep In The Dead Enhanced DOOM Episode [100% SECRETS]

PROJECT BRUTALITY 3.0 - Knee Deep In The Dead Enhanced DOOM Episode [100% SECRETS]

PROJECT BRUTALITY 3.0 and Knee Deep In The Dead Enhanced Episode from The Ultimate Doom by wran on Man And a Half Difficulty level, Chaotic Random Spawn Preset with 100% Secrets achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom – expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Knee Deep In The Dead Enhanced is a small improvement over the E1 with some lighting added in lots of places over the entire episode + there are also very very small changes rooms like using room over room in few places. I’ve also decided to use two new different addons, one of them is the Monster Pack Extra Ultimate that adds several new monsters to the roster, but because it’s the shareware episode we might see only the cannon fodder zombies. The second one is the Bullet Time X created by Xortts and in my opinion this is one of the most interesting universal mods (it works with pretty much every mod, you just have to load it as the last addon in load order). You have even the same hourglass as it was in the Max Payne (if you played Max Payne series as much as I did you will recognize it instantly), remember to bind the buttons if you want to activate the bullet time, otherwise it wont work. Bullet Time works almost the same as it was in Max Payne, it replenishes when enemies are killed (while in MP2 it replenished over the time) but it does not deplete once you are in the air, so jumps with bullet time are great to use. The modification is highly customizable and you can adjust the duration and multiplier of Bullet Time, you can make it really slow and long to be activated, it can help you in a lot of difficult situations, especially when tons of projectiles are close. As for the mappack, it gives you a standard set of 9 levels (with Military Base being of course a secret level), if you played this episode as much as I did, you will most likely run through it like a breeze. There are not any difficult situations but oh boy, because of these fodder zombies lying pretty much everywhere on the levels you might run fast out of ammo, several times had this problem when fodder simply drained it. As bosses however we are going to meet the Bruiser Brothers again, but this time on the small steroids – by the way if you are confused why do I have a Gauss Cannon, remember that upgrades are spawned in place of the backpacks.

00:00 – E1M1 Hangar
02:30 – E1M2 Nuclear Plant
08:20 – E1M3 Toxin Refinery
17:05 – E1M9 Military Base
24:10 – E1M4 Command Control
32:10 – E1M5 Phobos Lab
40:20 – E1M6 Central Processing
51:10 – E1M7 Computer Station
01:02:05 – E1M8 Phobos Anomaly

My Discord – https://discord.gg/XPtgcUAJjt
Knee-Deep In The Dead Enhanced – https://forum.zdoom.org/viewtopic.php?f=42&t=75202
Project Brutality 3.0 Download – https://github.com/pa1nki113r/Project_Brutality
Addons – Https://brutalrepository.pl​
Bullet Time X – https://www.moddb.com/games/doom-ii/addons/bullet-time-x
Davester2296 Covers – https://theofficialdavester2296.wordpress.com/2016/06/26/dars-doom-marathon-music-mod-for-doom-doom-ii/
SimpleHUD Addons – https://forum.zdoom.org/viewtopic.php?t=60356

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