How To Get Ray Tracing In Quake 1 ~ RTX 4090 [4K]
#QuakeRTX #RTX4090 #RayTracing
0:00 RTX ON
0:28 How to install
2:20 Problems with the FPS limiter
3:02 Graphics settings
3:30 Initial impressions and FPS/scaling options
6:15 Gameplay
11:57 Quake 96 vs Quake 22
13:05 RT Ramble
15:15 Trying Dimension of the Machine and issues
16:30 Dimension of the Past
22:20 N64 RT Mode
Grab the mod from sultim-t’s GitHub:
https://github.com/sultim-t/vkquake-rt
Grab DLSS Swapper from beeradmoore’s GitHub:
https://github.com/beeradmoore/dlss-swapper
Grab Doom RTX here (also by sultim-t):
https://github.com/sultim-t/prboom-plus-rt
Keep an eye out for their progress on Half-Life RTX:
https://www.moddb.com/mods/half-life-rtx
Also their work on Serious Sam RT:
https://github.com/sultim-t/Serious-Engine-RT
What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing
What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination
What is Ambient Occlusion?:
https://en.wikipedia.org/wiki/Ambient_occlusion
Info on DirectX12 & Vulkan:
https://www.nvidia.com/en-gb/geforce/technologies/dx12/
https://www.khronos.org/vulkan/
Info on the latest Vulkan RT API:
https://www.khronos.org/news/press/vulkan-sdk-tools-and-drivers-are-ray-tracing-ready
https://www.tomshardware.com/news/vulkan-rt-extensions-finalized-amd-adds-extension-driver
Info on RTX:
https://www.nvidia.com/en-gb/geforce/rtx/
Info on RTX Remix:
https://www.nvidia.com/en-gb/geforce/rtx-remix/
You can grab Quake here:
https://store.steampowered.com/app/2310/Quake/