How To Get Ray Tracing In Quake 1 ~ RTX 4090 [4K]



How To Get Ray Tracing In Quake 1 ~ RTX 4090 [4K]

How To Get Ray Tracing In Quake 1 ~ RTX 4090 [4K]

#QuakeRTX #RTX4090 #RayTracing

0:00 RTX ON
0:28 How to install
2:20 Problems with the FPS limiter
3:02 Graphics settings
3:30 Initial impressions and FPS/scaling options
6:15 Gameplay
11:57 Quake 96 vs Quake 22
13:05 RT Ramble
15:15 Trying Dimension of the Machine and issues
16:30 Dimension of the Past
22:20 N64 RT Mode

Grab the mod from sultim-t’s GitHub:
https://github.com/sultim-t/vkquake-rt

Grab DLSS Swapper from beeradmoore’s GitHub:
https://github.com/beeradmoore/dlss-swapper

Grab Doom RTX here (also by sultim-t):
https://github.com/sultim-t/prboom-plus-rt

Keep an eye out for their progress on Half-Life RTX:
https://www.moddb.com/mods/half-life-rtx

Also their work on Serious Sam RT:
https://github.com/sultim-t/Serious-Engine-RT

What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)

What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing

What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination

What is Ambient Occlusion?:
https://en.wikipedia.org/wiki/Ambient_occlusion

Info on DirectX12 & Vulkan:
https://www.nvidia.com/en-gb/geforce/technologies/dx12/
https://www.khronos.org/vulkan/

Info on the latest Vulkan RT API:
https://www.khronos.org/news/press/vulkan-sdk-tools-and-drivers-are-ray-tracing-ready
https://www.tomshardware.com/news/vulkan-rt-extensions-finalized-amd-adds-extension-driver

Info on RTX:
https://www.nvidia.com/en-gb/geforce/rtx/

Info on RTX Remix:
https://www.nvidia.com/en-gb/geforce/rtx-remix/

You can grab Quake here:
https://store.steampowered.com/app/2310/Quake/

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