Unreal & SQLite Databases – Part 3 – A Helpful Framework

Unreal & SQLite Databases – Part 3 – A Helpful Framework

Unreal & SQLite Databases -  Part 3 - A Helpful Framework

In this video, I show how to incorporate and start to use a framework I have made to simplify using SQLite databases with the Unreal Engine.

Project on Github: https://github.com/Ysgrathe/SQLiteGameDb/
Discord: https://discord.gg/jjy2aJ3hj9

0:00 Introduction
0:27 Lessons Learned
0:39 Framework
1:08 Include the plugin
1:50 How it works
2:42 Create DAL with BP
3:22 Create DAL with C++
4:22 RECAP
4:58 Configuration
6:35 Examples
7:15 BP example
15:46 CPP example
24:46 Outro


  1. Watched the whole series, great stuff, good tutorial!

    Downloaded the plugin to use in my project and it's telling me it doesn't work with Unreal 5.1! Any plans to make it compatible anytime soon or should I go down an engine version?

  2. Hello, I am very happy with your great plugin. I followed the tutorials and everything works fine in the editor, but I am facing a problem when my project is packaged. When I run the executable, the game says: Plugin 'SQLiteGameDB' failed to load because module 'SQLiteCore' could not be found. Is there something I could have missed?

  3. This is exactly what I have been looking for. Why more people are not using SQL and API to run data driven multiplayer game is beyond me. So little information on this. Thanks for making this. I have also been looking for how to keep items (stats, naming, prefix, suffix, etc) on SQL and pull from the DB instead of a massive congested Unreal solution. Much like how World of Warcraft DB's are setup … granted they use some crazy excel based nonsense databases as well lol

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