Uncharted 4 : A Thief's End Walkthrough Gameplay Part 3 #uncharted4 #sam #nathan



Uncharted 4 : A Thief's End Walkthrough Gameplay Part 3 #uncharted4 #sam #nathan

Uncharted 4 : A Thief's End Walkthrough Gameplay Part 3 #uncharted4 #sam #nathan

Uncharted 4 : A Thief’s End Walkthrough Gameplay Part 3 #uncharted4 #sam #nathan

#fun #gaming #nightstream #chillstream #godofwar #kratos #atreus #pc

Uncharted: A Thief’s End is an action-adventure game played from a third-person perspective, with platform game elements. Players control Chloe Frazer—a treasure hunter who is physically adept and can jump, sprint, climb, swim, swing, and perform other acrobatic actions. Players traverse several environments, moving through locations including towns, buildings, and temples to advance through the game’s story. Players use firearms, melee combat, and stealth to defend against the hostile enemies, and also drive vehicles during some gameplay segments.

The player character is crouching, with her companion nearby. An enemy vehicle attacks in the distance.
Players and companions may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies.
In combat, players can use long-ranged weapons, such as rifles and shotguns, and short-barreled guns such as pistols and revolvers; handheld explosives such as grenades and C4 are also available. Though players can attack enemies directly, they have the option to use stealth tactics to attack undetected or sneak by them; the game introduces silenced weapons. While the game is linear, environments feature multiple paths for players to explore; maps are larger than those in Uncharted 4: A Thief’s End. The game features an artificial intelligence system in which hostile enemies react to any combat situation they are placed in; they respond to players’ actions, coordinate tactics, and cooperate with each other. Players’ companions are also controlled by artificial intelligence and can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using weapons to attack enemies. The game features periods without combat, often involving conversation between the characters. Players also can decide the outcome of some conversations through a dialogue tree.

The game gives access to the multiplayer of Uncharted 4, with additional content tied into The Lost Legacy.

At Belur, they navigate several puzzles before being captured by Asav, who has realized that Sam is no expert and was misleading them the whole time, forcing Chloe to use the disc to reveal the tusk. In the process, she discovers that Ganesh allowed Parashurama to cut off his tusk; as Shiva gave the axe to him, Ganesh did not want to shame his father by proving the axe useless. Asav triggers a trap and leaves Chloe, Nadine and Sam to drown. Chloe picks the locks on their handcuffs and they escape. Despite tensions between Nadine and Sam, the three chase after Asav to take back the tusk. Nadine is enraged to find that Asav is working with Shoreline, the mercenary group she used to run and from which she was ousted.

Asav trades the tusk to Orca (Gideon Emery), Nadine’s former lieutenant, who now runs Shoreline. Chloe, Nadine and Sam take down Orca’s helicopter and learn that Asav traded the tusk for a bomb he plans to detonate in the capital and trigger a civil war. Orca pulls a gun on Nadine, but Sam saves her, allowing her to shoot Orca dead. Commandeering a jeep, the three catch up to the train carrying the bomb. The women board the train and fight through Asav’s men. Chloe and Sam switch the tracks, redirecting the train away from the city. In the engine car, Chloe and Nadine fight Asav, whose leg gets trapped under the bomb. They jump to safety before the train falls from a collapsed bridge and explodes, killing Asav. Chloe and Nadine decide to partner up, while Sam reacts with horror at their intentions to donate the tusk to the Ministry of Culture.

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