Creating Our WebSocket Server | Creating a Multiplayer Game Server – Episode 4



Creating Our WebSocket Server | Creating a Multiplayer Game Server – Episode 4

Creating Our WebSocket Server | Creating a Multiplayer Game Server - Episode 4

In this video, we begin developing and coding our multiplayer game server . The code we create will act as the framework for everything we create in the future.

Completed Server Code: https://ibm.biz/creating-our-websocket-server-ep4-code-bradstondevcode

This is Episode 4 in a series of videos covering how to make a Multiplayer game server using Unity3D and Red Hat OpenShift.

Special Thanks to Kyle Smith for creating the Title Cards for this series!

Checkout the Blog version here: https://ibm.biz/creating-multiplayer-game-server-ep-4-bradstondev

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Twitter: @BradstonDev https://twitter.com/BradstonDev

Dev.to: https://dev.to/bradstondev

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Timestamps
00:00 Intro
00:26 What We’ll be Covering in Video
00:37 For Newcomers to Series
00:57 Creating our Project Folder
01:37 Initializing our Node Server Project
02:57 Creating our Server File
03:28 Importing and Installing Key Frameworks
05:13 Configuring our Websocket Server
07:48 Adding Base Server Functionality
10:07 Adding OnConnection Functionality
13:06 Creating our OnMessage Functionality
14:48 Creating our OnClose Message Functionality
15:58 Wrap-up
16:16 What’s coming Next

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