Running Dedicated Game Servers in Google Kubernetes Engine || Google Cloud Solutions I || GSP133



Running Dedicated Game Servers in Google Kubernetes Engine || Google Cloud Solutions I || GSP133

Running Dedicated Game Servers in Google Kubernetes Engine || Google Cloud Solutions I ||  GSP133

This lab will show you how to use an expandable architecture for running a real-time, session-based multiplayer dedicated game server using Kubernetes on Google Container Engine.

Objectives
➡ Create a container image of a popular open-source dedicated game server (DGS) on Linux using Docker. This container image adds only the binaries and necessary libraries to a base Linux image.

➡ Store the assets on a separate read-only persistent disk volume and mount them in the container at run-time.

➡ Setup and configure basic scheduler processes using the Kubernetes and Google Cloud APIs to spin up and down nodes to meet demand.

Quest :- https://google.qwiklabs.com/quests/36

Lab :- https://google.qwiklabs.com/focuses/617?parent=catalog

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