Server / Client – Docker/AWS/WindowsVM/CentOS/MacOS
Still a lot of room to make improvements, but worth tracking progress overall
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What I have been testing here is:
– The TCP server using Docker inside CentOS working with AWS as the cloud provider
– Compiled one client using a Windows VM inside AWS(you might notice low fps because of that)
– Compiled another client working with MacOS
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You might notice that there are still improvements ahead
– Teleports and map changes are not properly gathering character positions
– External characters are not moving properly sometimes, and still doing some jumps
– and more…
Thanks for watching!
#indie #games #engine #2d #sdl #golang #windows #macos #centos #aws