Intel's Major Overhaul for CPU & GPU Benchmarking | "GPU Busy" & Pipeline Technical Discussion



Intel's Major Overhaul for CPU & GPU Benchmarking | "GPU Busy" & Pipeline Technical Discussion

Intel's Major Overhaul for CPU & GPU Benchmarking | "GPU Busy" & Pipeline Technical Discussion

Sponsor: Get 10% off Squarespace purchases (https://geni.us/BqEpf)
This video talks about new tools added to the Open Source PresentMon initiative, adding the capability to monitor a new metric called “GPU Busy.” In the video, we explain the rendering pipeline for frames, including discussion about game engines (e.g. Unreal Engine 5) CPU, GPU, and DirectX or API involvement in taking data and composing a frame presented to the player. This is a technical discussion with Tom Petersen, Senior Fellow (engineering) at Intel, who explains the new tools and how they can be used by end users and reviewers alike. As these are completely vendor agnostic and open source, we can apply these to reviews of all CPUs or GPUs (in Windows), and likewise the users can run PresentMon for all hardware at home. Intel hardware is not required. As background, PresentMon has already been around for many years now and is what many reviewers use for their benchmark and reviews process.

Find PresentMon here: https://game.intel.com/story/intel-presentmon/

The best way to support our work is through our store: https://store.gamersnexus.net/

Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus

TIMESTAMPS

00:00 – Overhauling Monitoring
02:12 – How Rendering Frames Works
07:26 – Explaining GPU Rendering
10:51 – GPU Busy Explained
13:57 – Why Do This & Where It’s Going
17:16 – Driver Overhead Explained & Lower-End Benefit
21:02 – User Interface, Overlay, & The Future

** Please like, comment, and subscribe for more! **

Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video (“this video is brought to you by”) and above the fold in the description. We do not ever produce paid content or “sponsored content” (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.

Follow us in these locations for more gaming and hardware updates:

t: http://www.twitter.com/gamersnexus
f: http://www.facebook.com/gamersnexus
w: http://www.gamersnexus.net/

Host, Video Editing, Writing: Steve Burke
Video Editing, Camera: Vitalii Makhnovets
Video Editing: Mike Gaglione