Juka and the Monophonic Menace | Part 04/18 | No Damage 100% Walkthrough (GBA)



Juka and the Monophonic Menace | Part 04/18 | No Damage 100% Walkthrough (GBA)

Juka and the Monophonic Menace | Part 04/18 | No Damage 100% Walkthrough (GBA)

Playlist: https://youtube.com/playlist?list=PLLdOF8Cm9ZeklmyPdtbCLLcqzg5CPKgbq

Part 04: Level 2 The Cliffs (1/3)

Items:
– Yellow Ingredients
– Green Ingredients
– Dark Blue Ingredients
– Copper Ingredients
– Big Yellow Ingredient Jar
– Unlock Potion (4)
– Sleep Potion (2)
– Animate Potion (5)
– Cliff Map
– Small Copper Ingredient Jar
– Piece of Sound Crystal
– Flash Potion (2)
– Ruinstone of the High Valley’s Element

Recipes:
– Summon Potion (DB2 Co4 Y4)

Enemies:
– Thief (3)
– Smashspringer (1)
– Simplebot (3)
– Soldier (16)
– Invisibot (3)
– Armabot (3)
– Blastwinger (2)

At 00:28 warning! There are no Green Ingredients in the Cliffs! The only ones you might find are some enemies’ drops.

At 03:58 watch out! You’re vulnerable when you shimmy because you can’t use potions, but if you keep moving on the pole, the Explo-spinners won’t hit you. If you choose to shimmy then you won’t collect the Dark Blue Ingredients. I could have used a Sleep Potion in order to pick up this Thief’s drops but it isn’t worth it.

At 05:31 save here if you want to explore the 2 paths. The lower one is optionnal if you’re not aiming for 100%. Both paths will lead to the same place but following my route will allow you to explore everything. First take the upper one and open the path, then go to the lower one.

At 08:34 you don’t have to use Sleep Potions against these Soldiers. Just make your way underwater and use an Animate Potion to lower the wall. Obviously make sure to target it before!

At 11:46 it’s weird that these enemies (Invisibots) aren’t mentionned in the Journal. They are Level 1 but require 2 shots to be killed therefore 2 rounds. Watch out when they disappear because when they pop up back they tend to do it where you are standing. To avoid being hurt keep circling until they’re visible again.

At 13:17 in this area there are several tubes interconnected. I will show you the best order to investigate them.

At 19:24 follow this path if you’re aiming for 100%. It leads to the upper one opened previously (cf. 05:31).

At 23:11 this Bonus is automatically added.

At 23:34 save here if you’re aiming for 100% completion, before you take the orange tube. There you’ll have to defeat 3 Armabots but it is optionnal. However, you won’t be allowed to leave this room before you kill them all.

At 26:48 here it’s mandatory to kill the enemies to exit.

At 36:56 beware! When you enter the next room quickly go up behind the flower to dodge the Sleepifier Orbs. You should be able to get past these Soldiers unharmed and without using any Potions, just follow my steps. Either way brew 2 Flash Potions for the next 2 rooms. Indeed these Potions are so powerful that they can cover several rooms. You’ll need 1 for the outward journey and 1 for the return.

At 42:38 go to save before playing the next upcoming Yeti Game.