Baldur's Gate 3 Was Worth The Wait



Baldur's Gate 3 Was Worth The Wait

Baldur's Gate 3 Was Worth The Wait

I’m not a seasoned Dungeons and Dragons player, but from the little I’ve experienced gathered around my friend’s dining room table, I feel like the true joy of DnD lies within the people you travel with rather than the adventure itself.

Don’t get me wrong, the adventure itself is really cool and probably involves stealing some kind of rune from a cave filled with horrible goblins, but it’s the moments of connection you share with your band of misfits that linger in the mind long after the maps are folded away and the dice are returned safely to their weirdly ornate pouches.

Dungeons and Dragons is a game powered by imagination, after all, where rules are there to encourage creative decision-making and entertaining roleplay rather than constrain it. But how do you adapt that into a video game, with their rigid structures and finite possibilities? How do you bottle that organic sense of play and improvisation into something digital and ultimately finite?

The solution is nebulous and complex, and yet Baldur’s Gate 3 has managed to pull it off.

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