DETAIL Steam Deck 2023 UNBOXING • 512 GB Premium Anti glare glass & Case • Official Docking Station



DETAIL Steam Deck 2023 UNBOXING • 512 GB Premium Anti glare glass & Case • Official Docking Station

DETAIL Steam Deck 2023 UNBOXING • 512 GB Premium Anti glare glass & Case • Official Docking Station

Hello guys and girls!

A very exciting moment today with the very detailed in full 4K unboxing of the Famous Steam Deck, the beautiful experience but in 2023!

We are unboxing also the premium carrying case, and the official docking station, but also a simple dock from Amazon.

The Steam Deck is a handheld gaming computer developed by Valve and released on February 25, 2022. The device uses Valve’s Linux distribution SteamOS, which incorporates the namesake Steam storefront. SteamOS uses Valve’s Proton compatibility layer, allowing users to run Windows applications and games. In addition to handheld use, the Steam Deck can be connected to a TV or monitor through a docking station and be used like a desktop computer or home video game console. In desktop mode, users can install Linux-based third-party applications.

Valve’s Steam Machine series of gaming computers using Linux-derived SteamOS was introduced in 2015, which worked their way into the conception of the Steam Deck. Valve quietly pulled back on it by April 2018, but stated they remained committed to providing some type of open-hardware platform.[1] Steam Deck designer Scott Dalton said “there was always kind of this classic chicken and egg problem with the Steam Machine”, as it required the adoption of Linux by both gamers and game developers to reach a critical interest in the machines to draw manufacturers in making them.[2] The lack of Linux game availability during the lifetime of Steam Machines led Valve to invest development into Proton, a Linux compatibility layer to allow Windows–based games to be run on Linux without modification.[2] Some of the early prototypes of Valve’s Steam Controller, also released in 2015, included a small LCD screen within the middle of the controller which could be programmed as a second screen alongside the game that the user was playing. One idea from this prototype was to include the Steam Link, a device capable of streaming game content from a computer running Steam to a different monitor, here routing that output to the small LCD on the controller. This was later considered by Valve a very early concept behind the Steam Deck.[2] Further, their experience with trying to convince other manufacturers to produce Steam Machines led Valve to realize that it was better to develop all their hardware internally. Dalton said, “More and more it just became kind of clear, the more of this we are doing internally, the more we can kind of make a complete package.”[2] Rumors that Valve was working on a portable gaming unit had emerged in May 2021, based on updates made within the Steam code pointing towards a new “SteamPal” device, and comments made by Gabe Newell related to Valve developing games for consoles. Ars Technica had been able to confirm that new hardware was in development at Valve.[3]

Valve revealed the Steam Deck on July 15, 2021. The Deck, existing in three different models based on internal storage options, was shipped starting in February 2022 in North America and Europe, with other regions to follow throughout the year.[4][5] However, due to its popularity, some pre-order purchasers were informed that later shipments of the 64 GB model and 256 GB NVMe models would be in Q2 2022 and the 512 GB NVMe model by Q3 2022.[6] Valve informed pre-purchasers in November 2021 that due to the ongoing global chip shortage, the device would fail to ship by December and instead would ship in February 2022, retaining the same order for delivery based on pre-order placement.[5] Valve’s CEO, Gabe Newell, said of the Steam Deck’s approach, “As a gamer, this is a product I’ve always wanted. And as a game developer, it’s the mobile device I’ve always wanted for our partners.”[7] According to Newell, they wanted to be “very aggressive” on the release and pricing strategy as they considered the mobile market as their primary competitor for the Deck. However, their focus was on the unit’s performance; Newell stated, “But the first thing was the performance and the experience, [that] was the biggest and most fundamental constraint that was driving this.”[8] Newell recognized that the base pricing was somewhat lower than expected and “painful”, but necessary to meet the expectation of gamers that would want the Deck.[8] Newell continued that he believed this was a new product category of personal computer hardware that Valve and other computer manufacturers would continue to participate in if the Steam Deck proved successful, and thus it was necessary to keep the unit’s price point reasonable to demonstrate viability.[9] The openness of the system was also a key feature according to Newell, as that is a defining “superpower” of the personal computer space over typical console systems. Newell did not want to have any limitations on what the end user could do with the hardware, such as installing alternate non-Steam software on it.

Enjoy it 😀