Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]



Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]

Faster Renderer, New Minimap, Dockerization, and Service Health Monitoring [Golang MMO Devlog]

⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Play: https://mythfall.com
⁍ Github: https://github.com/unitoftime

// Articles
⁍ Left (Sander Mertens): https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647
⁍ Right (Michele Caini): https://skypjack.github.io/2019-05-06-ecs-baf-part-3/

// Description
This week I worked on improving the rendering pipeline of our game, including doing better mesh caching and also adding a minimap. After that I wanted to make my deployments easier, so I ported my deployment system to Docker and Docker Compose. Lastly I added some service health monitoring and dashboarding with Prometheus and Grafana. Enjoy!