The power of custom animation events [Unity/C# ๐Ÿ‡ฌ๐Ÿ‡ง tutorial]



The power of custom animation events [Unity/C# ๐Ÿ‡ฌ๐Ÿ‡ง tutorial]

The power of custom animation events [Unity/C# ๐Ÿ‡ฌ๐Ÿ‡ง tutorial]

#unity #csharp #gamedev #event #animation

In this Unity tutorial, let’s discover why and how to create custom events inside our model animations to trigger callbacks at specific times ๐Ÿ™‚

๐Ÿ‡ซ๐Ÿ‡ท Watch in French: https://www.youtube.com/watch?v=Mg6DsLlhddU
๐Ÿš€ Code on Github: https://github.com/MinaPecheux/unity-tutorials
๐Ÿ”ถ Adobe Mixamo: https://www.mixamo.com/
๐Ÿ”ถ Humanoid Avatars – Unity Official Tutorials (Unity): https://www.youtube.com/watch?v=pbaOGZzth6g
๐Ÿ”ถ The Animator Controller – Unity Official Tutorials (Unity): https://www.youtube.com/watch?v=JeZkctmoBPw
๐Ÿ”ถ Jean Moreno’s Cartoon FX Remaster Free asset: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109565

0:00 – Introduction
0:42 – Preparing our assets
6:28 – Creating animation events
9:56 – Triggering well-timed VFX
12:30 – Conclusion